The Nevada Gaming Control Board’s Notice Regarding Industry Guidance for Online Gaming Products

By: Justin Mignogna, Adam Berger, and Sara Tait

On January 16, 2026, the Nevada Gaming Control Board (“NGCB”) issued Notice #2026-04 (the “Notice”) to provide updated guidance to all Licensees and Applicants, as well as their subsidiaries and affiliates, that currently operate in, or seek to pursue opportunities in, online gaming in jurisdictions outside Nevada.  The Notice’s stated goal is to reduce potential adverse consequences for Licensees and Applicants under the NGCB’s Foreign Gaming requirements, as well as applicable Nevada statutory and regulatory provisions.

The growth of Internet gambling, including wagering activities found in real money online casinos, among other forms of online gaming (collectively, “Online Gaming”), each of which relies upon online wagering games, operating platforms, systems or software and/or other content designed for online play (“Online Gaming Products”), has greatly expanded in recent years.  With this expansion, the NGCB recognizes that there have been challenges regarding what jurisdictions are lawful to operate in versus which ones are illegal/prohibited.  

This uncertainty is compounded by other factors like whether the Online Gaming Products are offered from within or outside the jurisdiction, and the variety of Online Gaming Product commercialization approaches available.  The Notice addresses different business models, or commercialization approaches, which most notably include, but are not limited to: Business-to-Consumer, where a Licensee operates Online Gaming, offering Online Gaming Products directly to players; Business-to-Business (“B2B”), where Licensees supply Online Gaming Products to third parties that offer these Online Gaming Products to players in certain Jurisdictions; and Games and Content Aggregators (“Aggregators”) that distribute Online Gaming Products across multiple operators or platforms (collectively, “Commercialization Approach(es)”). 

Without definitive guidance, the Notice recognizes that there have been different assessments across the gaming industry leading to inconsistent interpretations of the legality of offering Online Gaming Products directly or indirectly under different Commercialization Approaches in different jurisdictions and how certain offerings and associations may impact Nevada suitability.  For example, on April 18, 2016, the New Jersey Division of Gaming Enforcement (“NJDGE”) issued a Director’s Advisory Bulletin (the “Bulletin”) providing guidance on the legality of Internet gaming in “black markets” and “grey markets.”  The Bulletin defines black markets as jurisdictions where authorities have taken affirmative enforcement actions to prohibit online gaming or have issued clear official statements that online gaming is illegal.  Such actions include criminal or civil proceedings against operators, formal cease-and-desist letters from senior officials, or direct notification to the NJDGE of a prohibition.  Internet gaming companies operating in black markets cannot demonstrate the “good character, honesty, and integrity” required for licensure under New Jersey law.  By contrast, the Bulletin provides that companies that participate in Internet gaming in grey market jurisdictions (and do not participate in black market jurisdictions) will be deemed by the NJDGE to be suitable for licensure in New Jersey.

To comply with Nevada Law, Licensees and Applicants – and their affiliates and subsidiaries – are expected to follow the Notice when evaluating the legal suitability of any jurisdiction.  Accordingly, Licensees are expected to exercise full and proper due diligence regarding a jurisdiction’s laws, regulations, rules, policies, interpretive guidance, or declarations (“Applicable Laws”) before entering a jurisdiction, regardless of the Commercialization Approach and regardless of whether the offering occurs from within or outside the jurisdiction.  Due diligence may include consulting with the Licensee’s internal risk or compliance department(s) and/or committee(s).  Due diligence may also include consulting with the NGCB’s Investigations Division as well.  Notably, it is the NGCB’s view that the absence of any enforcement action against any gaming company in a specific jurisdiction does not in itself mean that Online Gaming Products may be legally offered there.  Instead, the Licensee is still required to conduct its own due diligence to independently assess the legality of offering Online Gaming Products in each jurisdiction prior to engaging in any commercial activity there.

For B2B or Aggregator Commercialization Approaches, a Licensee’s due diligence can rely on their contractual partner’s due diligence if certain conditions are met, including: (1) contractual partner(s) providing written assurances of compliance with all Applicable Laws; (2) the Licensee’s ability to terminate contracts upon the discovery of regulatory concerns; (3) Licensees working closely with their contractual partner(s) to ensure that the Licensee’s Online Gaming Products are not offered in any prohibited jurisdictions; and (4) Licensees conduct all necessary due diligence themselves as to presumptively prohibited jurisdictions discussed below.

The NGCB establishes a presumption that a jurisdiction is a prohibited jurisdiction if it: (1) has Applicable Laws that expressly prohibit Online Gaming offered either from within or outside the Jurisdiction; and/or (2) has taken enforcement actions against players or companies offering Online Gaming, including, but not limited to: criminal proceedings, civil proceedings, the blocking of IP addresses or internet domains (DNS Blocking), Deep Packet Inspection (DPI), Layer-7 filtering, cease and desist orders, banking actions, and/or payment blocking.  To overcome this presumption, a Licensee should conduct its own due diligence to support its conclusion that the jurisdiction is not prohibited, which should be documented and submitted to the NGCB prior to the commencement (or the continuation) of any Commercialization Approaches in such jurisdiction(s).  The Notice provides a non-exhaustive list of jurisdictions that are considered examples of presumptively prohibited jurisdictions (as of January 16, 2026): Australia, China, Cuba, India, Indonesia, Iran, Russia, Saudi Arabia, Syria, and Thailand.

The Notice concludes by imposing the following requirements: (1) Licensees are expected to conduct thorough due diligence of all Jurisdictions in which the Licensee knowingly offers any Online Gaming Products at least every two years; (2) Licensees are expected to maintain a register documenting their assessments and findings regarding the legality of offering Online Gaming Products in each jurisdiction based on their own due diligence, which must be made available to the NGCB upon request; (3) if an Online Gaming Product is discovered to be offered in a presumptively prohibited jurisdiction, Licensees are expected to take prompt and commercially reasonable steps to remove such products from that jurisdiction and to prevent continued availability to the same (unless the Licensee can rebut the presumption to the NGCB’s satisfaction); (4) Licensees currently offering Online Gaming Products outside Nevada are expected to provide the NGCB with a current list of all such jurisdictions within 60 days of the Notice; (5) thereafter, Licensees must notify the NGCB on a quarterly basis of any new jurisdictions deemed suitable; and (6) the NGCB reserves the right to review compliance with these requirements.  For Licensees currently operating Online Gaming outside Nevada, the NGCB Chair may allow a reasonable compliance period upon written request and on a case-by-case basis.

In sum, the Notice provides Licensees and Applicants with clearer guidance on how to ensure compliance with Nevada expectations moving forward.  Licensees and Applicants must now rely on their own independent assessments and findings regarding the legality of Online Gaming in jurisdictions outside Nevada, they must document these assessments and findings in a register that must be made available to the NGCB upon request, and Licensees now face expanded reporting obligations, including providing the NGCB with a list of all jurisdictions in which they offer Online Gaming Products in outside of Nevada within 60 days of the January 16, 2026 Notice, and reporting any newly approved jurisdictions on a quarterly basis thereafter.

Furthermore, while the Notice is facially related to Internet gaming, it can potentially have broader implications as well, including but not limited to the prediction markets space.  For instance, the NGCB previously issued Notice #2025-77 on October 15, 2025 in response to inquiries regarding the NGCB’s stance on sports events contracts.  The NGCB advised, in pertinent part, that a licensee may be subject to discipline under Nevada law if it offers Sports and Other Event Contracts in another state without complying with that state’s restrictions, prohibitions, or licensing regime, partners with an entity engaged in such activities, or violates a compacted tribal right.  Notice #2025-77 further advised that engaging in, or associating with entities engaged in, unlawful sports wagering in another state may call into question a licensee’s good character, integrity, and ongoing suitability.  On November 25, 2025, the NGCB issued Notice #2025-100, wherein it re-affirmed and re-issued the guidance it provided to licensees regarding event contracts offered in Nevada and other states in Notice #2025-77. 

While Notice #2025-77 provides guidance to licensees in the prediction markets space, it is less expansive than the requirements imposed by the Notice on Licensees and Applicants in the Internet gaming space.  However, in light of recent events in Nevada, see Notice #2025-100, licensees in the prediction markets space may face increased obligations moving forward, including but not limited to independently assessing the legality of their own commercial operations in certain jurisdictions and complying with additional self-reporting requirements to the NGCB regarding the same – similar to the obligations imposed by this Notice in the Internet gaming context.

FBI’s Most Recent Gambling Arrests Suggest Sports-Betting Regulations Are Effective

By Frank A. DiGiacomo, James A. Lewis and Niko Gounaris

On October 23, 2025, the sports world was shocked with the announcement that multiple NBA figures were arrested by the FBI and subsequently indicted on charges related to gambling. The sports media and anti-gaming advocates were quick to react, pointing to sports-betting companies and the proliferation of the industry in the United States as culprits. However, such instant reactions seem to assume the criminal conduct never occurred prior to the legalization of sports betting. Instead, the arrests arguably demonstrate that the strict regulation of the sports-betting industry is effective.

Read the full Alert on the Duane Morris website.

Federal vs. State Control: Senate Hearing Reveals Divisions on the Future of Sports Betting Regulation

By Justin Mignogna and Gregory Bailey.

The U.S. Senate Committee on the Judiciary met on Tuesday, December 17, 2024 to hold a hearing entitled “America’s High-Stakes Bet on Legalized Sports Gambling” in order to address the impact of the rapid expansion and proliferation of sports betting across the country.  One central question at the hearing was whether the federal government needs to play a part regulating sports betting, despite the Supreme Court’s ruling that the states have the authority to govern sports betting.  See Murphy v. NCAA, 584 U.S. 453 (2018).

The hearing was rife with concerns over the current state of sports betting across the country, including concerns over: prop bets in college athletics, “negative” sports bets (e.g., interceptions, missed free throws), data collection from consumers, consumer protections from the dangers of gambling, protecting the integrity of sports as a whole, and protecting athletes—notably student athletes—from harassment from gamblers.

The hearing comes on the heels of a bill that was introduced earlier this year called the Supporting Affordability and Fairness with Every Bet Act (“the “SAFE Bet Act”), by Representative Paul Tonko (NY) and Senator Richard Blumenthal (CT).

The proposed legislation seeks to implement minimum federal standards for states to follow, including with respect to advertising, affordability, and artificial intelligence (“AI”) to create safer products, as well as address the public health implications caused by the rapid growth in legalized sports betting in recent years.  The Safe Bet Act proposes inter alia that:

  • States that wish to offer sports betting must submit an application to the Attorney General of the United States
  • Sports betting broadcast advertising is prohibited between 8 a.m. and 10 p.m. local time
  • Sports betting broadcast advertising is prohibited during live sporting events
  • Sports betting broadcast advertisements designed to induce gambling with “bonus”, “no sweat,” “bonus bets,” or odds boosts, or similar promotions are prohibited
  • Sports betting advertising designed to induce use of gambling products by showing audience how to gamble or explaining how wagers work is prohibited;
  • Operators are prohibited from accepting more than five (5) deposits from a customer in a 24-hour period
  • The use of AI to track individual player’s gambling habits is prohibited
  • The use of AI to create individualized offers and promotions to customers is prohibited
  • The use of AI to create gambling products such as microbets is prohibited

A summary of the Safe Bet Act can be found here.

In his opening statement, President of the NCAA, Charlie Baker, stated that there have been several instances of student athletes being harassed and threatened, including athletes receiving death threats by sports bettors based on their in-game performances.  In response, the NCAA has been and continues to successfully lobby states to eliminate prop bets in college athletics in order to decrease the chances that student athletes will be targeted individually by bettors, whether it be in person, or online via social media. 

Panelists Keith Whyte, Executive Director of the National Council on Problem Gambling, and Dr. Harry Levant, Gambling Therapist and Director of Gambling Policy with the Public Health Advocacy Institution at Northeastern University, focused on the growing problem with gambling addictions, advocating for restraints on advertising and marketing including the use of AI and how operators may target gamblers and offer constant action, as well as advancements in limitations for live bets during games.

Notably, the only industry insider who testified was David Rebuck, former Director of the New Jersey Division of Gaming Enforcement.  Mr. Rebuck advocated that the states, not the federal government, were in the best position to legislate sports betting.  In support of his position, Mr. Rebuck provided that consumer protection is key and that several states have recently legalized sports betting because citizens of these states have acted by expressing support for the same and that citizens want to engage in the freedom of engaging in sports betting.  Mr. Rebuck noted federal oversight is not needed, but instead, the states and federal government need to collaborate together, and that although there are risks with advertising, illegal operators, and concerns for college betting, these are issues already shared with the states, who address these problems based on their own individual regulatory frameworks.

Absent from the hearing were any current industry representatives.  American Gaming Association Senior Vice President Joe Maloney issued the following statement on this, noting that:

“Today’s hearing notably lacked an industry witness. This unfortunate exclusion leaves the Committee and the overall proceeding bereft of testimony on how legal gaming protects consumers from the predatory illegal market and its leadership in promoting responsible gaming and safeguarding integrity. We remain committed to robust state regulatory frameworks that protect consumers, promote responsibility, and preserve integrity of athletic competition.”

The hearing was instructive in that it showed how federal lawmakers perceive the current sports betting industry, and that this topic has peaked the interest of lawmakers in Washington.  However the federal government’s interest in regulating the industry, even with minimal standards, is likely to receive pushback from the state agencies authorized to govern sports betting within their respective states.  The hearing concluded with Chair of the Committee, Senator Dick Durbin (IL) aptly observing that this hearing on sports betting was not the end of this discussion but only the beginning.  This proves especially true given the fact that the next time the Senate Judiciary Committee will meet will not be until the next legislative session under a different administration and new makeup in Congress.

The Future of Name, Image, Likeness (NIL) and College and Professional Sports

Duane Morris LLP will present The Future of Name, Image, Likeness (NIL) and College and Professional Sports, featuring a keynote speech from Michael McCann, professor and founding director of the Sports and Entertainment Law Institute, Franklin Pierce School of Law, University of New Hampshire, on Thursday, April 25, 2024, from 5:30 p.m. to 9:00 p.m. Eastern time. The program will take place at the firm’s Philadelphia office and the NFL draft reception at Misconduct Tavern, 1801 John F. Kennedy Boulevard, Philadelphia, PA 19103. REGISTER FOR THE EVENT. Continue reading “The Future of Name, Image, Likeness (NIL) and College and Professional Sports”

Gambler Loses Bid To Pause Fliff’s New Arbitration Agreement

A California federal judge has denied the temporary restraining order of a man suing Fliff Inc. for allegedly offering online gambling disguised as free sweepstakes, saying the California resident failed to provide the court with evidence he would succeed on his underlying lawsuit claims of unfair competition and unjust enrichment. […]

Fliff attorney William Gantz of Duane Morris LLP told Law360 Friday that his client had followed the law.

“The law is very clear,” Gantz told Law360. “Online companies can change their terms of use.”

Gantz noted the original terms of use also required arbitration to resolve a dispute. The company filed a motion to compel arbitration on Aug. 11.

To read the full text of this article, please visit the Law360 website (subscription required).

Duane Morris’ Gilbert Brooks Recognized as Gaming “Lawyer of the Year” in Cherry Hill by Best Lawyers

Duane Morris partner Gilbert L. Brooks has been recognized by Best Lawyers® as the “2024 Gaming Lawyer of the Year” in Cherry Hill, New Jersey. The recognition is given to only one attorney for each practice area and city. Lawyers are selected based on high marks received during peer-review assessments conducted by Best Lawyers each year.

Continue reading “Duane Morris’ Gilbert Brooks Recognized as Gaming “Lawyer of the Year” in Cherry Hill by Best Lawyers”

Frank DiGiacomo Discusses Trends in Sports Betting, and How It Intersects with the Professional Sports Industry

As team lead of Duane Morris’ Gaming Industry Group, Frank A. DiGiacomo brings a wealth of experience to the areas of gaming, sports betting, igaming, lottery, fantasy sports, entertainment, and regulatory law.

Not surprisingly, he has represented public and privately held casino operators, sports wagering operators, gaming/sports wagering technology providers engaged in interactive, skills-based gaming, social gaming, financial services companies, and lottery companies.

To read the full text of this interview, originally published by Sports Litigation Alert, please visit the publication website.

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The opinions expressed on this blog are those of the author and are not to be construed as legal advice.

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